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MB1025 said:
Just wondering how it did overall in sales because if you look at the game and how big it is they more than likely need to sell a few million copies to break even.


Maybe for X, but for Xenoblade?

The development costs couldn't have been more than 7million at max.

Most of the $$ goes toward the HD-ification. SD games like Xenoblade could likely sell only 500k and still make a decent profit.

I remember reading somewhere that Super Mario Galaxy only needed to sell around 250k to break even.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)