| MB1025 said: Just wondering how it did overall in sales because if you look at the game and how big it is they more than likely need to sell a few million copies to break even. |
Maybe for X, but for Xenoblade?
The development costs couldn't have been more than 7million at max.
Most of the $$ goes toward the HD-ification. SD games like Xenoblade could likely sell only 500k and still make a decent profit.
I remember reading somewhere that Super Mario Galaxy only needed to sell around 250k to break even.
http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)







