Rafux said:
Bayonetta, DMC4 and Ninja Gaiden 1 are the holy trinity of HnS GAMEPLAY. I love GOW but the combat mechanics are shallow compared to the holy trinity, in GOW you can win most fights just pressing the triangle button. I play GOW for its grand cinematic epic adventure not for its combat. My 2 cents. |
Yes, Ninja Gaiden, almos forgot about that one, even tough Im playing it again (Sigma +). But to be honest, it is not as refined as DMC and GoW. I never fully utilized the combo lists and still managed to beat the game, and by far the hardest challenge was the camera system. I could get used to the jumping mechanics, but the camera was PSone generation platformer level, so it was horrendous
. Also, even tough DMC 4 was great, it simply couldent hold my interest as long as DMC 3, the DMC that I still consider the best.
GoW is simple, and accessible, but it should not be confused with easy. Playing on harder difficulty levels can trully test your metal, in some cases it can get closer to NG level. It does not have the massive combo list and pretty much no openess in level design, but it is one amazing experience 
I dont know why Bayonetta never caught me at all. Maybe it was because I played it after GoW 3 was released, and I pretty much went trough the 2 portable GoWs, 3 and DMC4, and I was a bit exhausted of the genre at that moment. Or maybe the fact that I played the tachnically inferior (PS3) version also had something to do with it. Never the less neither the gameply or the setting caught my attention, tough it has the potential to be good on the WiiU if they actually utilize the system to its fullest.
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