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doucheongames said:

So it has sold 840,000 in it’s launch week in Japan, getting to a million after eleven days. And with expectation at a fever pitch it will definitely launch at number one in America and Europe. But will it be one of the biggest games of 2008? No, and the reasons are obvious. They are the same reason that SMG, also one of the best reviewing games ever, was only number 30 in the UK sales chart for the whole of last year.

Basically Super Smash Bros, Brawl (SSBB) and SMG are gamer’s games. They are mainly bought by people for whom gaming is a hobby. And whilst many Wii owners are gamers, most of them aren’t. Most Wii owners are casual game players, and whilst some of these may well be interested in SSBB, most won’t be.

A major difference between gamers games and casual games is the profile of sales over time. Gamers games sell massively at launch but after just a few weeks they are selling very few. Casual games just sell steadily and keep on selling. Just look at how long Brain Age has been in the charts, for instance.


And here he screws up again. He defines SMG as a "gamer's game" (this brought to you by the department of redundancy dept.), but it sells like his definition of how a casual game sells. Less than 20% of SMG's sales were first week, as compared to Halo 3 which sold roughly 50% of it's LTD in the first week, and has had more time to accrue sales after week one than SMG.

And sorry, douche, all people who play games are gamers, even if they're playing the Wii or Bejeweled on an eight year old PC. You aren't allowed to just change the definition of words to suit your purposes.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.