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I promised a chart of east vs. west comparisons for multipliers of various titles. However, I was kind of interested in this:

The fact is, each of the 3 next-gen consoles, in Japan have utterly atrocious attatch ratios. The PS3 is at 1.05, the Wii is at 2.25, and the X36 is at 3.30. This is in comparison to 2.8, 3.85 and 5.8 respectively.

Obviously the hardware is similar for PS3 and Wii. However, I was wondering, if hardware sales and tier ratios remained the same for the given systems, where would the top 10 be for each game?

So I submit this list: Each system's sales are equated to the US/NA numbers for hardware, and the tier ratios as of April (which were given). Sales of the top 10 games are multiplied to this, just to show how different the Japanese market is from the US market in many games.

Nintendo Wii: Hardware Multiplier 1.21 ; Tier Ratio Multiplier 1.71

Japan Chart   American Chart 
 Wii Sports 3,354,480 Wii Sports 3,119,517
 Wii Play 2,718,320 Legend of Zelda: Twilight Princess  1,640,723 
 Legend of Zelda: Twilight Princess 986,420 Wii Play 1,187,283
 Wario Ware: Smooth Moves 916,830 Wario Ware: Smooth Moves 538,046
 Super Paper Mario 795,035 Super Paper Mario 494,869
 Pokemon Battle Revolution 567,302 Rayman: Raving Rabbids  476,014
 Big Brain Academy  324,563 Red Steel 381,357
 Fire Emblem: Goddess of Dawn 307,615 Madden 2007 359,684
 Dragon Ball Z 256,160 Super Mokey Ball 305,982
 Master of Festivals 191,815  Call of Duty 3 305,377

With the Wii list, it's obvious there is 1 huge discrepancy, in the fact that Wii Sports would easily be over a 1:1 ratio, as well as Wii Play would be near a 95% tier ratio. Aside from this, we see Zelda obviously much lower (about 700k lower than US), SPM much higher, and then a ton of un-released games. Also, the fact that 3rd party games are highlighted at a much stronger rate than Japan.

 

 

Playstation 3: Hardware Multiplier 1.56 ; Software Multiplier 2.66

 

Japanese Charts   American Charts 
 Gundam Mousou1,135,392  Resistance: Fall of Man  691,291
 Ridge Racer 7 560,468 Madden 2007 386,145
 Gundam: Target in Sight  560,050 Motorstorm 283,197
 Resistance: Fall of Man 505,280 Call of Duty 3  240,840
 Armored Core 4 348,491 Fight Night Round 3 221,109
 Virtua Fighter 5 332,416 Need for Speed: Carbon 216,150
 Motorstorm 266,939 Spiderman 3: The Movie 154,843
 Pro Baseball Spirits 247,029 The Elder Scrolls: Oblivion 141,773
 Genji 2 227,140 Virtua Fighter 5 137,690
 Enchanted Arms 130,542 Major League Baseball: 2k7  126,021

Totally opposite of the Wii charts - there are only 3 titles that had remotely any similar succuess in both countries. Although Gundam Mousou isn't released in the US, I doubt it'll have similar succuesses, and reach the top 10. I think this shows exactly why the PS3 is failing somewhat: the titles that are doing well in Japan aren't translating to a similar ranking in the US. Likewise, if Japan and/or the purchasers of the PS3 had similar buying prowess, then we'd finally have our first million seller of the PS3 system in one area, but we unfortunately do not.

Xbox 360: Hardware Multiplier: 16.1 ; Software Multiplier: 1.75

 

Japanese Chart   American Chart 

 Blue Dragon

 5,287,376  Gears of War 2,706,170 
 Dead or Alive 4 2,960,625 Madden NFL 2007 1,602,837
 Ridge Racer 7  1,885,301 Call of Duty 2  1,350,000+
 Dead Rising 1,799,227 Ghost Recon: Advanced Warfighter 1,281,123
 Dead or Alive Extreme 2 1,799,227 The Elder Scrolls: Oblivion 1,120,792
 Gears of War  1,774,236 Fight Night Round 3  937,008
 Lost Planet 1,705,911  
 Nintey Nine Nights 1,521,928 Incomplete Data: #6-10
 The IdolM@ster 1,321,689  
 Rumble Roses XX 1,096,768  

Now, obviously this chart is screwed up vs. Wii and PS3 since it's been out for quite some time. However, like the PS3 it proves a point: if sales were equal (in terms of hardware and software), the Japanese charts would be totally alien to the US, and vice versa. At most, 3 of the games (GOW, LP, and DR) would be in the US/NA top 10, whereas the rest are nowhere near it. RR6 had maybe 100k sales in the US, DOA4 had 250k, DOAX2 had under 80k, N3 had 90k-ish, and RRXX had maybe 50k. The point is the mere fact that just like the PS3, game sales are pretty foreign between both markets.

 So there you have it. I'm not trying to say "oh, 360 software is doing great in Japan" - not in the least. I'm just trying to open up discussion about how different eastern markets vs. western markets, and the huge difference between PS3/360 tastes vs the somewhat more balanced tastes of the Wii.

 

 



Back from the dead, I'm afraid.