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Veknoid_Outcast said:

Using The Legend of Zelda as an example for this argument is a dangerous game.

This is from an interview with Dylan Cuthbert, the founder of Q-Games:

"I remember many years ago when I presented an idea for a game with elaborate concept art and a strong storyline to Miyamoto-san at Nintendo and he quickly rushed through the document and then said 'ok, and where’s the game?' He then went onto a bit of a rant about how games should be made from a core concept and only vaguest of story concepts, and then once you find the core of the game you start layering on the story and the world, and he used Zelda as an example of this."

I'm aware of that, and that's what's making me upset with Nintendo. I used Link as an example not to show that Nintendo's particularly good at that, but they did make it happen for OoT for me, personally. I believe that the principle is there, and they adhere to it (to create a bond between the player and the game), and that was to prove a point that games are meant to have that element of engagement that movies just can't have because in a movie you're an observer, not an actor.