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joeorc said:
goddog said:



Im not talking about a ram bottle neck or a data feed bottle neck of any kind to the cpu or gpu. the bottle neck I am afraid of later in the gen has more to do with the cpu simply not being able to keep up. we can see already in games such as skyrim take this http://www.tomshardware.com/reviews/gaming-processor-frame-rate-performance,3427-6.html pay attention to the fx-8350 i know *edited for clarity* ps4 cpu will have better IPC than the fx-8350 but it the same 8 core 4 modual set up... these were all tested with a gtx 680  see the bottle neck

what your talking about is the CPU's ability to Handle more flexable number of threads and the speed at which the requirement's would be needed correct?

If So, think about how many Game engines are or do take advantage of 8 core's at once when they design their game? that's the Point just because the Cores are there at a certain Clock speed does not mean the developer's will have the resources and Man power to even take advantage of a fraction of the Hardware. when your Processor's are each core over a GHz and you have 8 of them making a game to take advantage of each one of those cores is not going to be a quick development purpose of game design. its going to take time and resources. which many Publisher's frankly will not be giving you anyway. in order to optimize your software around such Hardware. This of course is not like the PC where many game engines are not geared to a single stable unfied hardware platform for game development. PC's are many spec level's the game console is static. thus to take advantage anyway will take long in the tooth to get better and better results from your engine, that is if..and this is a Very Big IF you have the time  the Team size able to handle such development requirement's and the experience and Money. and if the Publisher even gives you the option in the first place.

edit: have to look over cpu specs again since i belived it was from a different family on the amd tree, i thought it was from the trinity tree not the brazos tree

 

which is why i am concerned. granted there is a level of focus that can be granted if it is a console vs a PC.  I do also see more builders customizing due to  use of x86 and support from AMD to push this core design ... but again its not 8 real cores its 4 moduels  ... unless its 8 moduels and 16 "cores" 

thie issue with ipc still exsists an compared to both intel and even the older phenom line (man if this was a 6 core die shrunk phenom that would rock) it needs a higher frquency to do the same work which is why i see 1.6 as a bad idea and keep looking for info stating thats its idle speed (i really hope and belive thats true) 

 

on a side note I feel the use of x86 is two fold, one it will make development easier, two AMD cut them a sweetheart deal to use both GPUand CPU. AMD really needed the deal to help keep itself afloat and may have signed a deal with both of them to make hardware at a cost with absolute minimal margin. its a shame really i felt Power for the CPU could have worked out will if it was simplified on the sony side and made a quad core for both, spun a die shrink and enhanced a bit



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