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From the Eurogamer/Digital Foundry article:

"High-res PC textures are the headline addition, but Criterion has also improved night-time lighting after employing new staff who previously worked in the motion picture business. In contrast to the other versions, the game begins at night perhaps to highlight the difference."

"The result is unarguably the one of the most impressive, technologically challenging cross-platform conversions the Wii U has in its roster. Owing to the 1GB of RAM available to developers - compared to the 512MB on Xbox 360 and PlayStation 3 - the Wii U version features the enhanced textures currently found only on the PC version. It sounds like an ambitious addition, but it proved to be no issue for the team."

"Questions about the theoretical bottlenecks of the Wii U hardware - the RAM set-up, the bandwidth - are left unanswered. Partly because we're straying into NDA territory and partly because we get the distinct impression that, for Criterion at least, it wasn't an issue."

"The Wii U has had a bit of a bad rap - people have said it's not as powerful as 360, this, that and the other. That, by and large, has been based on apples to oranges comparisons that don't really hold water. Hopefully we'll go some way to proving that wrong,"

"we'll save the forensic eyeballing until the game goes final, but it's difficult not to be impressed with the quality of the results thus far."

On the CPU: "When they first looked at the specs on paper a lot of developers said, 'Well, you know this is a bit lightweight' and they walked away. I think a lot of people have been premature about it in a lot of ways because while it is a lower clock-speed, it punches above its weight in a lot of other areas,"