curl-6 said:
Yeah, there hasn't been a single Wii U game so far that's been built from the ground up by a technically proficient team to be graphically intensive. Once there is, we'll have a better idea of what the system can do.
What about Pikmin 3 makes it a graphical showcase? I mean, it's a pretty game, with some very attractive character shaders and a nicely vibrant art style, but it doesn't leap out at me as being more technically advanced than Need for Speed or Trine 2, or Halo 4 / Uncharted 3.
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It's more about all the stuff that'll be going on at once in the game. Pikmin uses a very dynamic camera system and there are loads of things going on off-screen as well. In the trailer you can see lots of little details like Pikmin running around in the background. The lighting is really good, there's dynamic shadows and the game will run on both the TV and gamepad at the same time in 2 player mode, so the game always has to render a whole stage at once. It's not lightyears beyond but it looks very impressive. I'm not as tech savvy as some other people here and I'd be glad for a more elaborate opinion. Maybe Tachikoma can shed some light. It's just a gut feeling - not saying it's lightyears beyond but it certainly would've made a bigger impression that any of those launch games / ports.







