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irstupid said:
Conegamer said:
Paul said:
Conegamer said:
Paul said:
I'm about 50 hours into this now. I find the difficulty jumps significantly between some levels. Some of the units are just too useless to to carry on with. The flying units especially. Just let them die and don't bother wasting exp on them.

You'll always find this in FE, really. Some units (especially Pegasus Knights and Healers) are pretty pathetic, and I seldom use exp. on them. But other flying units, like Dracoknights, are certainly worth levelling up. 

I find that healers are essential and they build quite quickly just by healing, then they turn into awesome war clerics.

I guess so, but I always find healers to be too fragile, and not being able to fight back for a long time with low speed makes them an easy target for attacks, and tend to be the cause of much frustration.

What I'm planning is having Lissa go War Cleric to learn the skill Renewal (30% hp at start of turn) thus a self healing cleric.  Don't have to worry about healing myself, just others.

Then reclassing to Pegasus knight and then onto Falcon Knight.  THat way I have a flying healer, who self heals.

Haven't looked beyond that.  Not sure what her other classes are off top head or what not, but I feel that those skills make her a good healer. Plus mobile so an flee if need to quickly

I'm starting to think that, when this game launches in April, I'll find there's a lot more strategy with the skills and re-classing than I thought...



 

Here lies the dearly departed Nintendomination Thread.