@trucks. That is a valid point. I'm not sure how a child today would perceive NSMB because I'm not there. But I think that if I were a child, I would not be convinced because too much of the world breaks that connection of depth. Namely, the music and the colors. Other than that I see your point. However, it goes again to prove that Nintendo put no effort there and has cashed-in. Also remember that this is a series and that the fans of the previous entries should also be considered, as was the case for Star Wars Eps 1, 2 and 3.
| RolStoppable said:
That's not a strawman. You should remember what made Super Mario Bros. feel like a journey. The small castle at the end of each level also marked the starting point of the next level. The same held true for the big castles. The start of world 1-2 shows Mario entering a pipe, so the following underground level makes sense. The Japanese SMB2 was more or less a copy-paste while in the Western version of SMB2 you had those bird heads that replaced the castles from the previous game. SMB3 used individual world maps to string the levels together and SMW had one giant world map. The above plays an important part in captivating the imagination of the player and greatly helps to view the games as coherent worlds. You get a feeling of progress that can't be attained by playing levels that have no connection whatsoever to each other (as is the case in Super Mario Galaxy). You started this thread with an obvious intent (bashing the NSMB games once again) and instead of giving up, you will probably go to great lengths again to twist everything in order to fit your agenda. We are already at a point where you say that a coherent world is not important in order to defend Super Mario Galaxy, a game you are going to hold up as poster child for what modern Mario games should be like. But tell me, if Super Mario Galaxy was so great, why didn't you buy its sequel? Chances are that you haven't even played it yet. At this point, why shouldn't you be banned for trolling? |
I own Super Mario Galaxy 2 and wasn't able to get into it. I didn't enjoy the first level and am still playing the Luigi version of Galaxy, so......................................................................................................................................................................................................................................
My point is not to bash NSMB per se, but to bash the people who accept the lack of effort in the story/imaginativeness department of these games. Yes, that includes you. Why? Because you are mocking people who are craving for these imaginative and evoking worlds that made them fall in love with Nintendo in the first place. That's my agenda and I'm not ashamed of it.
Coherence of worlds is important, I will give that to you, but it isn't a show-stopper like you make it out to be. Your presentation on the warp pipes is a good one and I largely agree, but Galaxy leverages other strengths that compensate. What I mean by straw-man is that you're using that as a be-all-end-all argument, when you know full well that it isn't.
If you say that I'm trolling again you're going to get trouble.







