| ninjablade said: .. The whole 'launch game' argument doesn't work any more because the basics of the architecture are no longer completely new, unlike trying to get PS2 games working on very different PS3 hardware. BLOPS and Batman etc. run on similar 320 SP architecture on PC with much better results. How can the same GPU achieve only half as much in Wii U other than the devs being pretty incompetant? Or Nintendo making things crazily difficult (perhaps not such a bad idea if we're to believe devs aren't even told how powerful the hardware is!
Taking the 360 version of a game and throwing it across to the PC on a card like the HD 5550 results in big performance increases. We've heard from developers on this very forum just how little hardware specific optimisation PC ports get, and yet still games run faster and/or at higher resolutions when you plug in a significantly faster GPU than the 360 has.
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These arguments fail to take into account the customizations made to Latte. It's not an off the shelf part, nor standard in design. Hell, these people who you keep saying are the "experts" have photos of the damn thing and they can't even work out what's what.
And this part is very telling: "How can the same GPU achieve only half as much in Wii U other than the devs being pretty incompetant?"
So far I'd say most devs on Wii U are incompetent, or at least mediocre in technical skill. Or very half-hearted in the resources they commit.
And there's a serious hole in the argument that "not completely new parts" means "no improvement from launch graphics." The Wii was mostly overclocked/RAM-boosted Gamecube parts, and it saw significant graphical improvement from launch; compare Call of Duty 3 to Call of Duty Modern Warfare 3. Compare Red Steel to Conduit 2.







