DarkTemplar said:
That list you showed me juts reinforced my point that Dolphin is not even close the level of compatibility required for a commercial product. For example, Xenoblade (listed as 4 starts) has random crashes, sound issues and visual bugs. If we look at the Devolution’s (a GC emulator for the Wii released last year and coded by a single hacker) compatibility list (http://wiki.gbatemp.net/wiki/Devolution_Compatibility_List) it is possible to see how reliable and trivial the emulation becomes when the console hardware is almost 100% compatible with its predecessor. I think I do not understood your point on upscaling but there is a very trick difference between what Wii U does and Dolphin does. What type of enhancements (while emulating a Wii game) you wanted for your setup? My point is that even a simple high level emulator with no enhancements on the Wii titles would require years of testing and development to accomplish the required level of compatibility for a commercial product.
Anyway, Wii U upscales the image once it is complete on the framebuffer which does not make relevant enhancements on the image. What Dolphin does is native upscaling which means a change on the process of rendering the image on the framebuffer. While it can make Wii titles look much better, this type enhancement leads to unpredictable behavior since most of the Wii titles where never tested by their developers on a resolution higher than 480p so every compatible title would need to be exhaustively tested before the emulator release.
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Oh, I'm not saying that something like Dolphin is THE solution in this case - it is decent however, and it works very good with vast amount of titles, and all that achieved without any help from Nintendo - hence my belief that Nintendo could make perfect emulator, if they wanted to, even if not 100% perfect right out of the gate.
As for upscaling - guess we're talking about the same thing, when I see term upscaling I think of procces that involves proccesing on already rendered/existing image - upresing on the other hand involves rendering in higher, non-original resolution.
Anyway, the whole point was to see what people think of WiiU vs WiiHD approach - I believe that focus on what made Wii great should've been kept as main feature, but with hardware that is, although less powerful, similar to those of comptetitors for easy porting that does not require too many time/sacrifices on part on devs in the future. That machine, in my opininon, would be more compeling both to general audience and devs.







