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Conegamer said:
pezus said:
Conegamer said:
AnthonyW86 said:

Well even if these estimates are correct it's still not very good. Let's say Wii-U did 120k in January oppossed to the 80K VGChartz suggests, that still only adds about 10k a week tops. Wich means Wii-U was still only doing 50k a week worldwide, while the original Wii did about 250k a week in the same peroid after launch. As a comparison, even the PS3 did 60k-70k at it's lowest point in January after launch, and that was before it launched in europe and with a $500-$600 price tag.

All it's saying though is, that if the Wii U is so drastically undertracked in America, why wouldn't it also be the case in, say, Europe?

"Drastically". Come on, Cone . Nintendo also showed us their numbers, so we know we aren't much off in Europe.

Eh, percentage-wise it's about 35-40%, so that is quite a big difference. I'd imagine it to be around 100k when all is said and done, so it's still pretty damn dire, just not as bad as we'd imagined. 

Percentage wise it's a pretty big difference indeed, but that's the point. If something like 10k more a week makes such a big difference than that only showes how low sales really are. And it's not just the hardware, it's software aswell. We're talking 100k software last week on a 2,6 million install base. And over half of those sales are from NSMB and Nintendo Land. Even without Wii Sports the Wii was doing something like 400k software on a 4 million install base in the same time period. Same for PS3 and X360, about 1 piece of software per 10 sold units a week. I don't know wat Nintendo can really do at this point, maybe a huge discount on the royalties other publishers have to pay?