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Otakumegane said:
It was just undershipped, NoA underestimated demand like they always do for games other than Zelda and Mario.

There weren't many made so if you have one consider yourself in luck.

If it was just undershipped, they could have produced more copies and sold out.

Gamerace said:
I saw copies of MP Trilogy on store shelves for months after it's limited production ended. I don't think it was undershipped. I think it's just no longer available at stores and people who bought it won't part with it - unless it's to make a nice profit.

Metroid Prime Trilogy was produced as a "limited run." Nintendo purposely produced less copies then it thought it could sell in order to give Wii a rare collectors item. This same thing happened with The Legend of Zelda: Collectors Edition.

As for XenoBlade Chronicles, I think Nintendo wanted to do the same. I mean discontinue it only after having it on sale for months? It's easy to produce more copies. However I know Reggie has had a thing against the Project Rainfall games from the start, and isn't a fan of localizing anything without a brand name. XenoBlade only appeals to the core audience, and by making the game hard to come across, it makes many of us regret not buying the game day 1.

I bought 2 copies new on day one. Going to keep an EB Games - XenoBlade Store Locator tab opened on my phone. I've seen a game pop up about once a week somewhere within a 100km radius. While 100km is far, I'd gladly drive 10km to purchase this game for $45. Even if I went straight home and sold it, I could make a $20 profit immediatly, but I'll hold onto my copies and hope this turns into an Earthbound.



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