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ninjablade said:

It makes more sense to trust a developer with a proven track record of technical excellence and a demonstrated understanding of the hardware than a bunch of anonymous forumgoers who've probably never even worked with the hardware, or if they have, they most likely produced poor or mediocre work.

If I want to know about the PS3 hardware, I'll trust Naughty Dog and Santa Monica. If I want to know about the GC/Wii hardware, I'l trust Facor 5 and Shin'en. If I want to know about the Wii U's hardware, I'll trust the likes of Frozenbyte, or yes, Shin'en.

If the makers of the best looking Wii U games come out and say it's on par with the PS360, I'll believe it. But I'm not going to believe it from people who've either never made a game for it, or never made an impressive game for it.

so you expect a developer to bite the hand that's feeding them, you will never hear naught dog complain about ps3 limitation, samething for shinen or 343 studios, you can trust multiplatform developers to a certain degree, in the end it's all specualtion, if you actually read beyond3d, they only deal with facts, if you come in there with fanyboy specualtion they will ban, and i respect that about them.

Unless those Beyond3D users are devs who have worked on the most impressive Wii U games, then they can't give a definitive answer either. Facts like the GPU clock and stuff like that is only part of  the story; to truly know its potential you need to become intimately familiar with not only every individual part of the hardware, but how it all works together best, how to exploit its strengths, clever tricks to squeeze more power out of it by using clock cycles or managing memory more efficiently. Therefore, the ones who get the best results out of it are the most qualified to answer.