SecondWar said:
If you compare the (generic shooter?) gameplay of the 3 Mass Effect games, the mechanics were much better later in the trilogy. I started in ME2 and really struggled initially in ME1 as the gameplay was so awkward. maybe I'm missing the point here but for me the 'generic shooter' elements added to the game without taking it away from its roots. OT: Played the demo of Dead Space 3, the Necromorphs I encounter a bit of a nuisance compared to my experience of Dead Space 2. The open environment made the game less scary. Can't really disagree with the reveiw. |
They made every room a kill room in ME2 and ME3 with random cover pieces thrown everywhere, and in ME3 they only had one city hub, less dialogue wheel, hacking etc.. Mass Effect 1 had a lot more exploration, however the gameplay was extremely unpolished.
Now I still like Me2 the best because ME1 is unpolished. I think generic shooter is a bit harsh for both games. Because Mass Effect still has a lot of unique elements but it was made less unique (aka more generic) so they could polish it.
However, since DS2 was extremely polished, making it a bit more generic e while having less polish is kind of nonsensical. However to say it is generic when it has a lot of unique elements such as dismemberment, stasis, zero-gravity sequences, crafting isn't really the truth either.







