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People complaining about the camera: http://forum.beyond3d.com/showthread.php?t=56605.
"FYI, the camera is NOT fixed. It is highly scripted to provide a highly cinematic play experience, yes, but in no meaning of the word is the camera fixed! Within the setup cinematic parameters there is a LOT of room for the camera to adjust (zooming, panning, etc) to the action that happens on the screen (where the player is, where the enemies are, etc). Because of the amount of adjustments the camera system can make automatically, there are very few assumptions that can be made about what to render or not render."
And as far as static vs user controlled camera's go, there's a reason why you want a static camera in an action game, it's to give you the best view to keep enemies in sight.