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SwansVanTerif said:
curl-6 said:
SwansVanTerif said:
curl-6 said:
SwansVanTerif said:
No, they should do exactly what I said. Focus on balance and depth, instead of gimmicks. Pure gameplay, like SMK, MK64 and MKDS.

Depth and balance I agree on, but what gimmick did MKWii have?

I'd also argue that SMK and MK64 had some serious shortcomings (mostly design choices unacceptable by today's standards) that I'd like to see absent from MKWiiU.


Ok, but I would argue that they don't. The problem with Wii, is that the gameplay is shallow, and that balance is weak. Oh, and it also have those gimmicky bikes. You might think it's better than SMK or MK64, but it's not, not even if they would have realeased at the same time, because gameplay is all that matters. and those 3 games I mentioned are by far the best in the series because of just that.Ga

Gameplay in SMK an MK64 was held back by the ridiculously unfair AI. In SMK they could spam weapons like invinicibility to their heart's content, and in MK64 they would sty right on your tail no matter how well you drove thanks to the insane rubber banding.


I understand the problem here. You see MK as a single player game, which it is not. MK is a multiplayer franchise, much like for example CoD. If your experience with the older MKs had been more social, you would most likely understand, but it was not, so you don't.

Actually, my childhood SMK and MK64 experiences were social, but  even in multiplayer the AI is nasty.