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RolStoppable said:

For the 3DS it's very low. The 3D screen needs more backlight than a normal screen, so that's draining additional power. The chipset in the 3DS produces graphics that are comparable to the sixth generation, so it's two generations behind. The Vita's graphics are only one generation behind eight gen graphics and its battery life is very low as well. If you upped the graphics to expected home console standards (from a third party perspective), you probably wouldn't get more than two or three hours out of such a handheld and that's on moderate to low settings for screen light and the like. Another problem is the heat that is produced by cutting edge technology, so cramming it into a small case (if it's even possible to make it small enough) would most likely result in a high failure rate or at the very least a machine that runs so hot that it can't be held with bare hands for an extended period of time.

The reason why I am certain is because of past precedence. You just need to consider which technology was put into previous handhelds and how long their batteries lasted.

The battery point I can understand, but the tech in the industry as a whole (tablets, smartphones, handhelds, etc.) are all pushing for new battery tech. By then I'm pretty positive that something innovative will come this way.

About heat, had we looked at the 3DS 10 years ago, from a PC and PSU perspective, wouldn't we say the same thing? As tech advances, so does heat efficiency, right?

@screamapillar. I see what you mean, and that's why 6-year cycles have been industry standard, but if you look at the NES I believe it lasted almost 10 years in Japan, and close to 8 years here. The gameboy lasted almost what 12 years until the GBA?