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SSJGohan3972 said:
darkknightkryta said:
SSJGohan3972 said:

How much money could they possibly be saving?  I still never understood Nintendo's problem here though.  Even the WIi had to restart to load GC games, which is stupid, they're both the same architecture.  It's like me having to restart my computer everytime I wanted to play Quake.


I won't pretend to know the specifics of the monetary savings but its obviously enough that they felt it was worth it, plus not having the Gamecube controller ports and Gamecube memory card ports, I bet it came to a tidy enough sum per unit to save them a few hundred million dollars.

As for having to restart it makes sense if you realize that the Gamecube/Wii/Wii U all run different Operating Systems, for another example I have an iMac running OSX but dual booted with Windows 7 (which both run on x86 intel architecture - the versions I run) - I have to restart the computer to switch between Operating Systems because I don't want to pay the extra money to buy the software required to have on of the OS's emulate the other. The Wii/Wii U situation (and Gamecube/Wii situation before it) I imagine are similar as they are running totally different OS's despite the similar look of the Wii/Wii U Menus.

The only way that makes sense is if they stripped OS functions out of the newer OS's.  While possible, it'd make sense just to leave those methods in the newer OS.  While I agree about the ports, that didn't stop Sony with the PS3 to use the HD and PS3 controller (early PS3s had the PS2 inside of it) for PSX/PS2 games, and I can't see Nintendo's engineers being that incompetent to not be able to do what Sony did and use/remap the GC controller to the tablet and saves to the HD in the Wii U.