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SaviorX said:
S.T.A.G.E. said:
SaviorX said:
Nintendo was getting shafted for about 20 years, but now, after all this time, there is no valid reason in terms of why they cannot be supported.

The power level of all 3 consoles (Wii U, Xbox8, PS4) will be near parity. Dev costs are even more astronomical, so being able to support THREE HD consoles will pay even greater dividends than it did in this current gen. Nintendo has provided 3 applicable control schemes (Gamepad, Wii U Pro/Dual Analog, Wiimote+Accessories) so input is no longer an issue.

Online capabilities may not be as good as Xbox Live, but is much improved.

I am really interested to know what the potential issue is this time. RAM? Please. At the end of the day, you just have to admit that you hate doing business with a company instead of feigning support for them with half-assed games (EA & Joe Montana Football anyone?).


The way its looking the Wii U will not be at parity with the next Xbox and PS4. The Wii U ports are barely holding their own with current gen consoles outside of being outsold. RAM is a major issue for western devs, including western devs who make powerful PC games. Japanese devs can handle scaling back  because they know their market in Japan and what they must do, but with western devs it seems to be an issue these days and they dont care if the Japanese aren't buying it. 


Crytek was able to fit Crysis 2 onto the PS3/360 with 512MB RAM; Wii U doubles that (1GB for games, 1GB for the OS[???]).

I can't imagine any ports of a game that released within the first 90 days of a console that came anywhere close to pushing a system to its limits. I don't remember what PS3's first major system pusher was (MGS4 in 08?), but 360 did not receive a defining technical game until Gears of War in Nov 2006 a year after launch.

I still say Wii U is limited to 8.5 million in hardware sales lifetime in Japan unless 3rd parties really go full throttle. The Japanese will place their titles on Wii U regardless; PS4 is NOT getting many exclusives if that is the implication...

Western devs may have to work under some constraints, but 2GB RAM is a whole lot different than the 88MB (LOL) of the Wii 7 years ago. In a simple mathematics  game, the difference between Wii and 360 was around a 5.75x difference with optimizations taken into account. Even if the rumored 8GB of the Xbox8 is true, still only a difference of 4x. Still a large gap granted, but still smaller.  The GPGPU the Wii U utilizes is fairly different too so who knows what former processes are now being run through that instead of through the standard hardware directories.


You must've missed the part where the western devs were saying this gen they needed 8GB of ram not of Nintendo, but Microsoft and Sony. Have you even seen the demos? This obviously omits Nintendo from the dev suggestion box. This means the PS4 and 720 are going to be tailor made for third party devs to make the best out of their games. This spells bad things for western games on a Nintendo in this new gen. My guess when all the pain shall occur is at E3.