SaviorX said:
I can't imagine any ports of a game that released within the first 90 days of a console that came anywhere close to pushing a system to its limits. I don't remember what PS3's first major system pusher was (MGS4 in 08?), but 360 did not receive a defining technical game until Gears of War in Nov 2006 a year after launch. I still say Wii U is limited to 8.5 million in hardware sales lifetime in Japan unless 3rd parties really go full throttle. The Japanese will place their titles on Wii U regardless; PS4 is NOT getting many exclusives if that is the implication... Western devs may have to work under some constraints, but 2GB RAM is a whole lot different than the 88MB (LOL) of the Wii 7 years ago. In a simple mathematics game, the difference between Wii and 360 was around a 5.75x difference with optimizations taken into account. Even if the rumored 8GB of the Xbox8 is true, still only a difference of 4x. Still a large gap granted, but still smaller. The GPGPU the Wii U utilizes is fairly different too so who knows what former processes are now being run through that instead of through the standard hardware directories. |
You must've missed the part where the western devs were saying this gen they needed 8GB of ram not of Nintendo, but Microsoft and Sony. Have you even seen the demos? This obviously omits Nintendo from the dev suggestion box. This means the PS4 and 720 are going to be tailor made for third party devs to make the best out of their games. This spells bad things for western games on a Nintendo in this new gen. My guess when all the pain shall occur is at E3.







