Its a circular chain yank, a sort of perpetual "who started it" argument.
I think part of the fault lies with Nintendo since the NES and SNES days, they have very much alienated 3rd parties for a very long time since they had the main position of power in the industry. There's also their constant persistance in utilizing unfamiliar, clunky, old-fashioned and downright illogical gear and architecture since the N64 days, this has hardly helped (mini-DVD's, cartridges, poor storage, poor online, a lot weaker hardware with the Wii).
The other part lies with the 3rd parties themselves, they lack ambition on Nintendo platforms, the gamble was a lot smaller financially on the Wii than on PS360 in the 7th gen, yet many developers took chances with the HD twins (some suceeded, others failed).
The last part, not to be forgotten, lies with the consumers, they yell at both Nintendo and developers for lackluster efforts to bring 3rd party fare to the table and then simply fail to take part in what is offered (not all 3rd party Wii titles were shit, some were pretty good actually). This also goes for multiplats, even the good ports and versions got short-sticked by consumers and sold mere fractions of their HD counterparts.
A complicated problem with a (presumably) complicated solution. What that solution might be, I have no idea to be perfectly honest.







