Euphoria14 said:
Just of curiousity, but why would WiiFitU boost WiiU sales?
People bought WiiFit back along with the Wii when it was this HUGE phenomenon, spent $250 for the console + ~$80 for the WiiFit bundle, which had them spending well over $300 for it. With WiiFitU they will already have a fitness game that works with the Balance Board and (2) different software title, if you don't take into account the EA fitness, Zumba, etc...
I just don't see these same people shelling out another $300-$350 and then another $40+ for the software just to make use of the WiiFit board they have. What will the Gamepad possibly add that the Wii versions could not?
I personally don't see the appeal in it this time around for new and/or current WiiFit owners. |
Well, the problem is the same with every sequel for every new console there is. Just because people buy different games, doesn't mean their purchasing behaviour would be any different.
The game in sight that makes the best advantage of the Gamepad is Wii Fit U, the off-TV play gives a huge advantage over Wii Fit Plus.
Wii Fit U is supposed to have new and fun features and games, so it's definately refreshing for people who already are tired of playing the same excercises.
Unlike EA Sports Active, Your Shape, Zumba Fitness, and all the others there is, Wii Fit is fun, and unlike the others, it's also arcade and fun to watch. It really is a unique game.
Wii Fit owners were also treated well; Wii Fit had strong content, a sequel, with the sequel even with stronger content.
The price is always the issue; I don't think Wii Fit U will shoot the sales through the roof, but I would see it as a game that has power to maintain the sales on a higher level for a long time.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







