By using this site, you agree to our Privacy Policy and our Terms of Use. Close

GameCube didn't sell well because
1. It was marketed as a Playstation for children. Rather than a true Nintendo console.
2. It had an atrocious Fisher Price-like controller.
3. No 2D Mario, worst 3D Mario, the two worst 3D Zeldas, worst Starfox, worst Mario Kart, pretty much the worst effort by Nintendo on the software front in the company's history.
4. No innovation, the only Nintendo console which featured nothing fresh in its interface. NES introduced the d-pad, SNES introduced shoulder buttons and a diamond face button configuration, N64 introduced analog sticks, Wii introduced motion controls, Wii U introduced an LCD touch screen controler.
In many ways, it GameCube was a backwards system since it abandoned the diamond face buttons for a really unintuitive and unusable design, the analog sticks were cheap, it lacked a proper d-pad, and lacked proper shoulder buttons.

In many ways, GameCube was a bigger failure than virtual boy, GameCube was supposed to be Nintendo's second pillar console beside GBA.



I describe myself as a little dose of toxic masculinity.