Soundwave said:
My feeling is they should've split their console audience into two pillars. The "Wii" brand should've stayed focused on the casual gamer who wants motion gaming and plays once in a while. Wii Plus: $149.99 price point, Fall 2010 Release alongside DKCR Basically like a Wii version of what the DSi was to the DS. More RAM, new OS, a better eShop to get more digital downloads. WM+ controller. HDMI output. Ability to upscale older Wii games for HDTVs and beef up that frame buffer to perhaps even allow newer Wii titles like DKCR and Skyward Sword to run in 720p. New Nintendo Entertainment System: $399.99 price point, Fall 2012 release Tablet controller aimed more at the core player who likes to sit on their couch and play. "Real" entertainment system, Nintendo TVii functionlity, Netflix, Hulu, Youtube, etc.. 1.2 TFLOP-ish GPU (blow that 360 outta the water), 4GB cheap DDR3 RAM, nice fat 64MB pool of eDRAM, quad-core CPU. Easy PC-like architecture for third parties to be able to get PC engines (not crap PS3/360 engines) up and running fast. Maybe they wouldn't beat Microsoft in the long term, but I think Sony would be in tough trying to beat MS and catch Nintendo too. I think a "New NES" could've effectively been like a PS2 with a year head start. I think the truth is, you can't make one system that pleases everyone. Video games are not a "one size fits all sweater" business anymore, people have distinct tastes nowadays. |
One thing I like for sure is the name "New NES." I'm also warming to your idea of dividing up a casual console and a hardcore one, instead of trying to combine them together into one system.