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BasilZero said:
KungKras said:
Would be more like this:

1: Towns

2: An overworld

3: Mini-games

4: Non-linear dungeon layouts

5: A battle/leveling system that makes sense


You didnt like the battle/leveling system in FFXIII :(? I thought that was the best aspect in the entire game!

Weather people like it or not, it doesn't make sense. In WRPG games, you spend points on what your character is getting better at, which is why it's called experience points, and then the effects apply after you have done that. But a Sphere Grid or a Chrystarium doesn't symbolize anything, It's just there to make the same system look flashier and make it more complicated for the sake of it.

EDIT: Same with the battle system, they make it different, just for the sake of making it different, thus disconnecting it from the content of the game and making it more and more abstract.



I LOVE ICELAND!