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Edouble24 said:
naznatips said:
Edouble24 said:
naznatips said:
Edouble24 said:

Well it is popular to hate Rare for Nintendo fans and this is a Nintendo populated site. If people earnest don't enjoy Rare games then they shouldn't be excited for Banjo, but were Viva Pinata and Kameo really bad games? I'm kinda tired of people acting like that...so I certainly agree with the first part of what you said. Ex-Rare employees aren't the only people that can make good games.

And since you bring up SSBB, that wasn't made by the same people as Melee, yet we didn't have everyone saying it was going to be ruined(and they were right not to). Rare just has a tough time with the Nintendo fans now.


You're misinformed. Every previous SSB game was completely designed by Masahiro Sakurai. The only difference in SSBB is the programming team he was given to work with, because he doesn't work with HAL anyomre. Instead he was given Nintendo programmers. Which, of course, no one would worry about because they are Nintendo programmers... the creative designer is still there.

uh no I'm not misinformed. Like you just said he was given a different programming team to work with. How is that any different from Banjo?

 


I'm not saying it's different from Banjo? Where in this thread have I said anything about the quality of Banjo's programming staff? Stop making assumptions. I just made fun of the awful character design hehe.

I never said that you said that, I merely asked you a question, you could have just answered it instead of making assumptions of your own. I said what I said because it's the same exact situation as Banjo. SSBB had most of the same key people as well as some new ones, same with Banjo, so I made the comparison. Considering you're objecting to what I said it would imply that you disagree or think what I said is wrong information, or did you just want to call me misinformed for no real reason?

 


 You need to stop twisting words.  You said, and I quote from this line of quotes above me...: "And since you bring up SSBB, that wasn't made by the same people as Melee, yet we didn't have everyone saying it was going to be ruined(and they were right not to)."

Naznatips was correcting you, because you implied that nobody from Melee was working on Brawl.  While there were tons of new developers, Sakurai was making the game, as well as experience Nintendo developers and people experienced with Melee's coding.



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