Mazty said:
timmah said:
Mazty said:
If we run off the voice-to-text software, that's using a dual core 2.2ghz to just write it down. To analyse the sentence as well would be too taxing on the Wii U. It could be done, but I'm doubtful that it could be done in a reasonable amount of time on the wii u as in you don't want a 10 second pause after every command.
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That's the recommended, it can run on as little as an Atom (which is a terrible processor). Also keep in mind that we're talking about a PC which is running a full OS and a bunch of other threads in the background. I've used Dragon on an old Intel Dual Core at 1.6GHz and it didn't eat up much of my processor to use it, so it's definitely not terribly taxing.
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But when you're running a game in the background...That's when it'd get problematic unless it was done in post-action moments e.g. at the end of missions.
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Due to the fact that background noise would interfere, I'd imagine the game would have to pause for a second while listening for the response anyway, so not an issue since you couldn't even consider doing voice commands during a loud, cpu-intense action sequence. It would definitely be limited if not running off a cloud-based system.