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timmah said:
Mazty said:
Busted said:
Mazty said:

No chance. You guys may as well be saying "will the next xbox run on magic and sprinkes?". What you are suggesting is far, far too complex for a relatively weak console to be doing, and even for a top of the range $5000 PC.

Really?

Yep. There's a good reason voice recognition is based from servers rather then local systems. When you have to account for sentence structure, accent, pitch etc there are a lot of variables, and that's just to understand what has been said. A good example is that Watson, the supercomputer that was used in Jepoardy, didn't actually translate the questions - it had them digitally sent at the same time as when the question was asked. 

Processor requirements for Dragon Naturally Speaking:

CPU: We recommend 2.2 GHz Intel® dual core or equivalent AMD processor. (Minimum 1 GHz Intel® Pentium® or equivalent AMD processor or 1.66 GHz Intel® Atom® processor). NOTE: Faster processors yield faster performance. (IMPORTANT: SSE2 instruction set is required)

Voice Recognition does not require a ton of processing. It's the AI algorithms that happen after the voice recognition to come up with the response that require a bit of processing. I'm sure a game could utilize cloud-based processing to make something like this happen, but most likely won't. The best we could hope for is pre-programmed voice commands with canned responses, though a lot of cool stuff could still be done with that given enough developer effort.

Is it replying to you? Nope. Voice-to-text is one thing, having a 2 way conversation is another. As you said the voice recognition would just be akin to SOCOM from the PS2 with pre-programmed voice commands.