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Scisca said:
trestres said:
1) Tapping into the "core" market, like Iwata himself wanted with the release of the Wii U.

This will be next to impossible without proper 3rd party support, which seems will be absent judging by the upcoming lineup. I think Nintendo rushed the Wii U, they should have waited until they had at least some big support from publishers, right now their library is void of any interesting games for the typical 360/PS3 buyer, so they won't make a dent into that segment of the market.

2) 1st party games.

They need to rethink their strategy. Releasing 1 or 2 big games per year is a waste of resources and talent and kills off the console in the long run, just like what happened with the Wii. Since 3rd party support is almost non-existant, why wait for the sales to start dying off to release big games? There needs to be a constant flow of games, and games that showcase the possibilities of things that can be done with the console as well as expanding the market. Trying out new IP's for the core and not relying always on third parties. Localizing games that will obviously sell better in the west and stop being stubborn about it, so if necessary employ more people and expand the localization team.

@1 - Wii U is rushed?? I feel like it came out at least one year too late.

@2 - Nintendo can't release a huge 1st party game every month or two for the next 4-5 years you know. A 3D Mario, Zelda or Metroid in HD will need a lot of time to make, especially since these guys have never dealt with HD games in the past!

1) Support wise, the console has been rushed. It doesn't feel like Nintendo put a lot of effort in that area. There's barely anything coming out. By now, a new console should be having at least 5 games that gamers are eagerly awaiting for and that craetes hype in the VG community. There's nothing big or exciting coming up other than a few small Nintendo games. Other consoles have big things coming up and that is what gaming sites/magazines in general are talking about. 
Nintendo didn't secure anything worth to be called big or that will make a difference, neither has something big announced for the core 1st party wise speaking, so hence going against their strategy to catter to the core. Surprise announcements of games to be released in the near future proved to be counterproductive in the Wii's case and will be hurting games again, that and the almost total lack of info on the games that are yet to be released. People normally won't buy things they know nothing about.

2) Nintendo NEEDS to release big to semi big games in a constant manner. They can't afford to lose userbase, because people will move on to the most attractive platform (Not the case of casuals, like Wii showed, but we agree that Iwata said that Nintendo was aiming for the core this time)
Doesn't matter how they do it, be it acquiring more teams, expanding older ones, making their teams more efficient. They have to. They don't have the luxury to sit and wait for 3rd parties to help them. They will probably be on their own again.



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