Viper1 said:
Well, Rare had already proven they could do that a year prior with DCK but the high quality soundtrack, mulit-sample voice work, inclusion of Mode 7 effects and parallax scrolling plus other effects all running at a good frame rate and with a very complex gameplay structure (remember the SNES CPU was actually very slow) just took the package as a whole (not so much the individual parts) to a level the SNES wasn't expected to be able to achieve. |
this was not meant as an offense - i didn't know it was on snes and watched a youtube-movie which left me quite unimpressed. the sprites didn't have smooth animations -they went from standing to kicking in one frame so it seemed. parallax-scrolling was also present in sf2. perhaps the video was just bad ;) perhaps i am no longer used to snes-graphics-level after all these years. but thanks for the explanation!








