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Viper1 said:
walsufnir said:
Viper1 said:
Street Fighter II.

The other Street Fighter titles felt as though they lost something more than they gained something. Though I do like the speed of SF2: Turbo.

Killer Instinct is easily second on this list. That game was doing stuff many people didn't even know the SNES could do.

Dragon: The Bruce Lee Story wasn't too bad. I liked it better than most of the Mortal Kombat games.




what especially did killer instinct on snes do especially? animate pre-rendered sprites?

Well, Rare had already proven they could do that a year prior with DCK but the high quality soundtrack, mulit-sample voice work, inclusion of Mode 7 effects and parallax scrolling plus other effects all running at a good frame rate and with a very complex gameplay structure (remember the SNES CPU was actually very slow) just took the package as a whole (not so much the individual parts) to a level the SNES wasn't expected to be able to achieve.

 

this was not meant as an offense - i didn't know it was on snes and watched a youtube-movie which left me quite unimpressed. the sprites didn't have smooth animations -they went from standing to kicking in one frame so it seemed. parallax-scrolling was also present in sf2. perhaps the video was just bad ;) perhaps i am no longer used to snes-graphics-level after all these years.  but thanks for the explanation!