Viper1 said:
I heard about the Wii U way back in mid 2010. Doesn't mean I was able to put a game on it. Granted, I'm not a developer...but my point is just because a 3rd party is aware of the system doesn't mean they can support it right away. 1. Does the developer have the allocated budget (internally or from a publisher) to add another console? 2. Does the developer ahve the manpower to allocate to another SKU? 3. Does the developer have enough development kits for simultaneous development? 4. Is the game engine already on the system or will that require another years worth of work? 5. Was the hardware finalized enough for us to put resoruces into it when we began development?
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This. Exactly. The severe downturn in console sales and software has also had a detrimental impact. It's made it even more financially difficult to justify yet another SKU, especially for a console from a company that has a long-standing track record of selling first-party games that tend to overshadow third-pary games. Many of the major publishers look at Wii U and can only think of the horror of third-party sales on N64, GameCube, and Wii. Very few third-party games sold decent numbers on any of Nintendo's last three home consoles.







