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HappySqurriel said:
Soundwave said:
I hate to say it, but the only third party dev worth owning for Nintendo would be Square-Enix. Japanese devs have really fallen off a cliff.

Even Capcom is somewhat moot as Nintendo has Monster Hunter under their wing now (and given the Vita's performance, that's not unlikely to be going anywhere) and had Resident Evil exclusivity before and it didn't do much.

For Nintendo to buy Sega it would have to be a "Sammy wants to dump Sega and is willing to basically gift them to Nintendo at a bargain price" type thing.

If this were to happen, I'd basically make Toshihiro Nagoshi the lead of the Sega-Nintendo division and bring back Yuji Naka to the company (the other Sonic creator already works at NST for Nintendo).


I would argue that there is more value in Sega's IPs than Square Enix at the moment ...

To put numbers on it, there are probably 12 to 18 franchises that Sega owns that could reliably produce a 1+ million selling game (and a couple that could produce a 5+ million selling game) if they were produced at the same kind of quality level as most Nintendo games; and most of these games would be relatively inexpensive to produce because they would (ideally) be 2.5D games where realistic graphics are less important than style.

In contrast, the value in Square Enix is franchises that are gigantic blockbusters that require massive teams and a gigantic cost to produce.


I think you're being generous with that 12-18 IPs number ... Rayman probably won't even hit 1 million on the Wii U and that will probably be a pretty good game. 

Nintendo has a lot of IP just collecting dust on their shelves that probably could outsell more of Sega's legacy IP nowadays -- a well done Star Fox, Wave Race, Diddy Kong Racing, Kid Icarus (console), Metroid, Earthbound/Mother, would probably do better than a well done Shinobi, Panzer Dragoon, Jet Set Radio, NiGHTS, Ecco, or Shining Force. 

Sonic, Soccer Manager, Yakuza, and maybe PSO are the main Sega brands with any major appeal left.