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CCFanboy said:
Soundwave said:

Uh ... yes, I expect the PS4/720 to have better third party support than one Zombi game and a Rayman title as the two notable games made for the system, and yes I expect PS4/720 to get the next entries in most big franchises. 

I think you'd be fooling yourself actually to expect otherwise. 

The XBox 360 has had tons of third party support from day 1, it sure as heck was not Perfect Dark that sold that machine until Halo 3 arrived. 


Then you are getting your hopes up too high. If you look back at 360 you'll see the only third party games that came out between launch day and april 1st that had true effort put into them was call of duty and dead or alive. Pop some of the launch titles back in your 360 today and you'll see that from a technical standpoint the ports on wii u run better. The difference is 360 had better graphics. It doesn't mean they were better technically. Nothing matched the gameplay quality of mass effect 3 on 360 by ea. It had the same rushed sports games that wii u currently has. Capcom had nothing out for 360 by the end of the launch window. Monster hunter is even out day 1 in japan.

You need to look at things more realistically. Jumping on board two systems with more power and not even knowing how they will sell is a bigger risk then porting to wii u. There will still be games in development for ps3 and 360 long after the others and any one of those can get on wii u. Devil's third, tekken x street fighter, doom 4, destiny and that insomniac game are all being built with current gen hardware in mind. What developers are on board these new systems? Do they trust playstation after two sluggish launches? Are they daring enough to make new engines and raise development costs without knowing if they will prove successful? Or are they likely to take the cheap way out and port upwards?

That's great for the PS3/360 that they'll still be supported. Doesn't help the Wii U much if it doesn't have versions being made concurrently with the 360/PS3 versions. 

Take a wild guess how a Wii U version of BioShock Infinite will sell with a version that comes out 6-12 months later. The Wii U is already handicapped by its lower userbase compared to those platforms, working on Wii U versions of games after the PS3/360 versions are done is just a recipe for disaster.