CCFanboy said:
You need to look at things more realistically. Jumping on board two systems with more power and not even knowing how they will sell is a bigger risk then porting to wii u. There will still be games in development for ps3 and 360 long after the others and any one of those can get on wii u. Devil's third, tekken x street fighter, doom 4, destiny and that insomniac game are all being built with current gen hardware in mind. What developers are on board these new systems? Do they trust playstation after two sluggish launches? Are they daring enough to make new engines and raise development costs without knowing if they will prove successful? Or are they likely to take the cheap way out and port upwards? |
That's great for the PS3/360 that they'll still be supported. Doesn't help the Wii U much if it doesn't have versions being made concurrently with the 360/PS3 versions.
Take a wild guess how a Wii U version of BioShock Infinite will sell with a version that comes out 6-12 months later. The Wii U is already handicapped by its lower userbase compared to those platforms, working on Wii U versions of games after the PS3/360 versions are done is just a recipe for disaster.







