fordy said:
A lot of costs towards a magazine would be saved with online delivery format. Not only this, but oher companies would be interested in a medium that speaks to said subscribers. Think about it, it's a target audience. 100% of all readers ARE gamers, what game publishers are seeking to talk to. Advertising space could be sold to recoup the costs easily. Once again, the finds fromt he subscription service would be mainly for the additional content, and once the mechanics of the game are in place (which we already know for a fact because the game is released already, and additional content would merely utilise a fully built and tested game engine, which is a majority of game development costs right there), the time and financial costs of level design become a lot more negligible at that point. It all comes down to if they developed the game with future expansion in mind. Of course it's only the subscribers who have a say, because they're having a say on what they want to see on the network that they're subscribed to. You don't want people who have no intention of paying for a subscription dictating what they'd like to see on said subscription service, would you? |
Obviously you didn't even read what you said yourself with that last point. You were talking about them deciding what is added for things like DLC. If only subscribers had a say, that would definitely not represent people as a whole. If DLC was supposed to be a pull factor, why limit input from people who are already subscribed? I am not entirely sure you know the exact expenses of doing all of this on a regular basis. If it were to be something they wouldn't put much effort into, why make it subscription based? If it were to be worked on a lot, it doesn't matter if it's online or the game engine was already developed, $2 a month from 2,000,000 people = $4,000,000 a month. $4m revenue, minus the costs of paying all these people working on it, plus the costs of hiring people, plus the operating costs that would come up for having something separate for those subscribers. Even if it turns up in profit, the profits would be very small. Not even worth the initial-cost investment that is sure to create a loss at start if subscription were to be $2.