Okay, before I explain this, I have to say that a friend and I have had this idea since 2006, and it's slowly evolved over time, up to the past week with the release of the Wii U...
My idea involves a paid subscription service (only in the order of something like $2 per month). With a large fanbase contributing (say 2 million subscribers), that would pool together quite a large amount of funds for a month. In return, they'd get:
- An online subscription to a magazine (In this instance, I would say something similar to Nintendo Power or the old NMS). This could eventually pay for itself in the end, mainly by keeping the hardcore informed abou what's happening, what's coming out, etc. (This was the last idea that we thought of. The Wii U gamepad could be an ideal delivery platform).
- Additions to games they already own (for instance, a new track on Mario Kart, or a new level on Smash Bros etc). Since the time of conception in 2006, DLC has established a foothold in the marketplace, but I believe it could be used more effectively, and reach a broader base, if it were part of a subscription rather than individual purchase.
- Their own kind of "soapbox", in which their paid subscription allows them a vote in what they'd like to see in upcoming game additions, or even as far as upcoming games. Subscribers could propose ideas and other subscribers could support, reject or add to it. Ideas with the highest agreement amongst subscribers get heavily prioritised into becoming the next available content.
In order for an idea like this to work, the console manufacturer requires a large fanbase willing to spend a miniscule amount per month, as well as a large first-party lineup to provide additions to. I used Nintendo in this example because I believe they're in the best position for these two requirements to provide such an idea. Their main downfall is their refusal to provide a proper account system that such a subscription could belong to.
Once first-party support is maintained and if popularity to the idea happens to be achieved, theird parties could get on board by means of a "reward" method of a payment per download of their dditional content from the main pool of funds. The popular additions from 3rd parties could make said parties a small fortune.
As a side effect, games that appear to be getting a lot of "additional support" would encourage additional sales of said game by subscribers who think the game is being well maintained after it's initial release.
What do you guys think? Would you subscribe to such an idea?