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Nintendo made a lot of mistakes with the GameCube, like a tennis player who makes a ton of self inflicted errors that they end up beating themselves almost more than their opponent beating them.

- Launching way too late (hardware was ready in 2000 ... Nintendo was busy supporting the dying N64 for no reason and giving Sony a 18 month headstart -- not smart).

- Pricing the system cheaper, but then axing DVD support (even though the disc drive was basically a DVD drive) for mini-discs. So effectively the cheaper price didn't appeal to people, yeah the GameCube was cheaper, but the PS2 had the added value of being people's secondary (or even primary) DVD player which made the price difference a wash.

- Purple Fisher Price-esque design was completely the antithesis of a system that was pushing games like Resident Evil and Eternal Darkness. Should've went with a far more neutral design (ala the Wii or NES).

- Too many late gen N64 projects that Nintendo should've brought over to beef up the GCN's early months -- Perfect Dark barely ran at like 15 fps on the N64. Get that game on the GameCube launch for crying out loud. Ditto for Zelda: Majora's Mask and Conker's Bad Fur Day.

- The Mario and Zelda games they made, alienated far too many people. If you want to take creative risks then wait for the second Mario/Zelda game on the system or make a new franchise, people wanted Mario 64-2 and Zelda OoT-2 basically, and Nintendo didn't give it to them (well they tried with Twilight Princess but by the time it was ready the GCN was on its deathbed). Ditto for things Donkey Kong Jungle Beat ... creative decision sure, but a non-bongo Donkey Kong Country platformer on GameCube likely would've sold 100x more.

- GameCube connectivity to the Game Boy was too complicated and expensive, having to buy all those link cables. Should've thrown one into the box of the GameCube if they really wanted to push this feature.