RolStoppable said:
Earlier in this thread, somebody mentioned Twilight Princess which sold more than 7m copies. You basically dismissed it. |
Your memory has a funny way of re-writing itself. I didn't dismiss it, I acknowledged it, and attributed alot of its success to the fact that it rode the wave of the Wii launch craze. I'll add to that the name "Twilight" was coincidentally part of a craze at the same time, as well.
|
In case you haven't paid any attention (and apparently you haven't), it's mostly Western companies who got into serious financial trouble in the seventh generation. They sell more games than ever before, but somehow they manage to make not much profit off of it. Some of them even went bankrupt or are close to it. Meanwhile, Japanese companies (who largely fail to put out blockbusters like Western companies) are in a better financial state. |
Apparently I haven't... I have no idea what makes you say that. You do realize I lead the VGStockz thread, and one of the main topics lately is THQ's demise. To say that it works for all companies clearly wasn't my point as I'm aware of that, but it doesn't take away from the fact that the western companies that ARE selling big are thriving. (Ubisoft, EA, Activision-Blizzard). Nintendo is a big-boy, it's not Midway, it's not Acclaim, it's not THQ. They have more money, and could leverage talent, as well as market effectively. The point of OP is to show that they don't know HOW to do it, and the cube proved that.
| The Xbox 360 is hovering around the break even point after seven years on the market. The PS3 is still deep in the red after six years on the market. Their software and hardware strategy went hand in hand. They wanted to appeal to the older teen crowd above everything else, so they made very powerful consoles. Neither company could afford to make more moderate hardware, because it would have resulted in dismissal by the older teen crowd. There's no money to gain here for Nintendo. In order to compete they would need to be willing to lose billions upfront in hopes to eventually make it back; and like Microsoft's and Sony's financials have shown, even success in appealing to the older teen crowd doesn't yield any notable profits or even profits at all. |
@bold. That didn't happen for the PS2. We know there's a threshold that was reasonable, within which that doesn't happen.
Also, the PS3 had the brand power in its advantage, they didn't HAVE to go with the cell in any way.
And as far as I know, the PS3 is no longer deep in the red, you're going to have to support your claims with numbers and links at this point because this is getting silly.
If Sony did it wrong with the PS3, does that mean that the older-teen market in and of itself is not viable? Nah, I don't buy that kind of thinking. Cell was not needed, that blows the argument out of the water. A reasonable piece of next gen HW would have done the trick.
All this to say that the market is viable, as the PS2 showed, and that Nintendo sucks at targetting it, that's the point. The day Nintendo will make a blockbuster for that segment and market it like AC, and the game fails, is the day I will shut my mouth.







