timmah said:
I've played a few of the multiplatform launch titles and the framerate issues are way overblown. If it was able to handle CPU intensive games designed for a system with 3, 3.2GHz cores and maintian fidelity with little optimization, that actually speaks volumes to the efficiency of the processor (considering the clock rate is so much lower). I imagine games actually designed for and optimized for the WiiU architecture will be able to be significantly better looking than current gen due to the more advanced GPU. The estimates I've seen indicate the WiiU should have about double or better the raw power of current gen when you factor in the GPU. |
I agree, that's why I made sure I said "multiplatform launch games", you're not going to get great results by simply porting to such different hardware. The CPU is what was definitely holding the ports back though, and it explains why the FPS dropped in intensive scenes.