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DanneSandin said:
HappySqurriel said:
DanneSandin said:
Great, great numbers for xbox360!

And that's some pretty impressive attach rate on NSMBU and NintendoLand!

ZombiU doing almost 100k, and having an attach rate of 20% is pretty good as well! Wonder what Ubisoft thinks of those numbers... Any one knows have the other 3rd party games on Wii U fared??


I think Ubisoft would have to be pleased with the ZombiU sales ATM ...

While they don't have any sales numbers associated with them, I suspect the sales of Call of Duty: Black Ops 2 (#35), Assassin's Creed 3 (#40), Disney's Epic Mickey 2 (#51), Scribblenauts Unlimited (#59), Sega All Star Racing Transformed (#60), and Batman: Arkham City are all in line with expectations being that they all probably have an (above) 10% attach rate. Whether or not these games are "successful" in the eyes of the publisher will probably depend on their attach rate staying relatively high worldwide over the next several months.

I'm eager to hear what the 3rd party publishers have to say! This could tell us how much support Wii U will get later on... AT least until x-mas 2013...


I'm of the opinion that the Wii U was likely to have strong third party support (compared to the Wii) until at least Christmas 2014 regardless of how these games performed. Companies can do a minimalist port from the XBox 360/PS3 for very little money (probably about $1 Million as a guess), and can create a truly dedicated version of the game for the Wii U for less than most Wii games cost; and there is (probably) a lot of money to be made adding the Wii U to cross platform development with the XBox 360 and PS3 even with rather poor sales.

IMO the first year of sales for the Wii U (when the PS4 and XBox 720 are not on the market) will impact third party support in 2015, and the following years will impact 2016 and beyond. As a guess, I would expect most publishers are primarily focused on cross-generational development for 2014 at the moment (design around PS3/XBox 360 and enhance for next generation consoles) and if the Wii U sells well they will continue this strategy into 2015. For 2016 (and beyond) sales of the Wii U have to be strong enough to justify it being the lead platform, or sales for the PS4/XBox 720 have to be poor enough to disqualify them as the lead platform, to continue this kind of strategy; which is possible but difficult to expect without knowing anything about the PS4/XBox 720.