By using this site, you agree to our Privacy Policy and our Terms of Use. Close

reports of the final game haven't been kind 

"Unfortunately, it appears Hyper is a bit of an unfortunate name for this new installment, as the game is noticeably uglier and slower than the original release. Anti-aliasing seems to not be in any sort of effect, as character edges and shadows are jagged to an off-putting degree. Weapons, in particular, look like they're made out of crumpled paper, while background environment details can be seen as twitching, textureless blocks of indistinct nothingness. 

The series has always struggled with rendering a ton of characters onscreen at once, and sometimes enemies would "fade" out of view in order to keep the engine from collapsing. Even by established standards, the extreme degree to which it occurs here is shameful. Huge clusters of enemies and allies will blink in and out of existence, and there doesn't need to be many of them onscreen for it to happen. Even in boss encounters against the Hydra, the creature's heads would disappear as I got them within my sights. 

Slowdown, however, is the real killer. Not only does Hyper run at a slower framerate in general, the action winds down to an excruciating crawl in even moderately sized encounters. Again, framerate dips have been nothing new to a series that fills its screen with enemies, but it's never been this bad. From the very first level, right through the entire campaign, half the fights are undertaken in slow motion, the game struggling to cope with anything more complicated than a meager handful of opponents. "

Read more at http://www.destructoid.com/review-warriors-orochi-3-hyper-239067.phtml#KLXbtSTx8OA8OdzG.99 

And Jim is a huge fan of the series (for some reason) so it's not like he is going to just bash it. And he talks up the Wii U gamepad as well. So much for them improving the graphics.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!