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VGKing said:
Darc Requiem said:
VGKing said:
z101 said:
Turkish said:
Heavenly_King said:

You have to update the WiiU ram.   According to neogaf it is not even 17gb/s, it is.......12.8gb/s

http://www.neogaf.com/forum/showpost.php?p=44502005&postcount=1200


Damn, updating now. Thanks for notifying.

Because someone on the internet said it, it must be true ...

Surely you people should wait when real technical specs roll in, not just a lonely number.

And the headline is false at all, because the eDRAM is also RAM and much more and faster than on any console before.

Then we would be waiting forever. There's a reason Nintendo hasn't(and won't) reveal specs. The system is way too underpowered to be a next-gen system. This just wont' get good 3rd party support. The ports it already had are horrible.

The PS3 is still getting terrible ports but I always see posters complain about lazy devs. You can't have it both ways guys.

It's not really about lazy devs, its about lead platforms and time constraints. The Xbox 360 is usually used as the lead platform to develop games(since its easier). This is why we have games like Call of Duty and Skyrim having more issues on PS3.

The same is happening with Wii U, but Wii U isn't even 2nd thought, its 3rd. Wii U versions of games will be the least optimized and will run worst. This late in the gen, I doubt any 3rd parties would want to pay any special attention to the Wi U versions of Black Ops 2/Mass Effect 3/...etc. In fact it's lucky that its getting them at all....

This is why I always laugh when I hear people wanting Grand Theft Auto V on Wii U. It's just not going to happen. A game that big and that complex would be hell to port over to a new console. Hell, even PC is being left out for launch...


I can tell you right now the decision to port GTA5 to Wii U has nothing to do with how difficult it would be to port the game over and everything to do with how well R* believes the game would profit it. The gaming landscape would be massively different if publishers made their decisions based solely on ease of development/porting.

We also have a named executive in the industry stating that it's relatively painless and inexpensive to port games over to Wii U:

http://www.polygon.com/gaming/2012/7/19/3170432/ubisoft-says-wii-u-development-cost-not-a-huge-investment-plans-more

http://www.gamezone.com/products/wii-u/news/developing-for-the-wii-u-has-been-surprisingly-inexpensive-for-ubisoft

And I'm too lazy to find the sources, but I believe the developers of Darksiders 2 said porting the game to Wii U was easy because it's so similar to X360 architecture.

All that said, I see you have a point in saying a massive new game like GTA5 may not make it to a console in it's infancy due to time constraints, but my point is that the decision will come down to profitability more than anything. Does R* think porting the game over is worth the money, not the headache of development.