VGKing said:
It's not really about lazy devs, its about lead platforms and time constraints. The Xbox 360 is usually used as the lead platform to develop games(since its easier). This is why we have games like Call of Duty and Skyrim having more issues on PS3. The same is happening with Wii U, but Wii U isn't even 2nd thought, its 3rd. Wii U versions of games will be the least optimized and will run worst. This late in the gen, I doubt any 3rd parties would want to pay any special attention to the Wi U versions of Black Ops 2/Mass Effect 3/...etc. In fact it's lucky that its getting them at all.... This is why I always laugh when I hear people wanting Grand Theft Auto V on Wii U. It's just not going to happen. A game that big and that complex would be hell to port over to a new console. Hell, even PC is being left out for launch... |
I can tell you right now the decision to port GTA5 to Wii U has nothing to do with how difficult it would be to port the game over and everything to do with how well R* believes the game would profit it. The gaming landscape would be massively different if publishers made their decisions based solely on ease of development/porting.
We also have a named executive in the industry stating that it's relatively painless and inexpensive to port games over to Wii U:
And I'm too lazy to find the sources, but I believe the developers of Darksiders 2 said porting the game to Wii U was easy because it's so similar to X360 architecture.
All that said, I see you have a point in saying a massive new game like GTA5 may not make it to a console in it's infancy due to time constraints, but my point is that the decision will come down to profitability more than anything. Does R* think porting the game over is worth the money, not the headache of development.







