| S.Peelman said: I thought about this too. I think it can work, though you'd likely need a strap for the gamepad just in case. It is pretty much the only way I can see them implementing SS's motion controls (which I thought were great, the swordfighting at least, wouldn't want to go back). That and using the Wiimote/Nunchuck combo with the gamepad as map screen in front of you, but I don't really see the point of that. Maybe they could use this (in the OP) as a control input, and devise a more traditional control input for those that don't have Motion Plus, or don't want to use motion control. Hear me out; SS doesn't have a traditional option because there was no way you could do the combat or the puzzles with button controls. the WiiU gamepad has a second analog. What if they could make the right analog also control the sword? Move the stick right > Link swings right. Move it up > Link trusts upwards, and so on. I think they could make these two inputs work. |
So, the point of it would be the motion + technology that's in the padlet and not in the chuck. The second would be the ability to press buttons (and touch screen buttons) on the padlet a bit like pressing the dials on a watch, you press them on the padlet.
The option to use non motion controls is also a great idea, and yeah you and DS have an idea to use the analog stick for it. It could suit everyone. Options are always good.







