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Mr Khan said:

PC-centric developers really have no say here. These people are going to be CPU-reliant.

They don't know that physics is mostly off-loaded to the GPU in the new setup, for one. They just don't know.


Other way round actually PS360 games ported to PC are almost always CPU bound. Anyone used to working on the PS3 especially would be used to offloading a lot of work onto the CPU. 

PC first

Console first

 

 

There are of course exeptions like The Witcher 2

and genres like sims, strategy, RTS etc. But for FPS and action games a PC first title will usually be GPU bound where as console first games are often CPU bound in terms of performance.



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