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Photo and video comparisons of multipat games are pointless. Neither the PS360 or the Wii U are limited by technology, but by developer time, money and creativity. Gorgeous games are possible on all of these systems. These multiplat games are all using the same engines and the same basic programing, and are displaying on the same televisions. Any subtle differences in the porting processes really say nothing about the power of the system.
There is no question that the WiiU has more juice than the older systems, with its newer graphics chip and much more ram. We’ll only see the benefits of that if development teams develop a game to take advantage of new graphical techniques now possible. None of the multiplats are going to do that as there is a limited audience right now of Wii U customers so they can’t get back their investment. We’ll probably see some extra shiny visuals from big-budget Nintendo releases next year, such as a Mario Universe or whatever it will be called. But you can’t take a game designed for one system, plop it on another system and expect it to suddenly look better. It also doesn’t look worse, since it’s the same game (though a glitchy rushed port may play worse). It will be a similar situation when the other next gen systems arrive. We aren’t going to see that sudden, dramatic improvement we saw switching from SD to HD unless teams put a lot of time and money in adding more and more detail to their game worlds.