zarx said:
There is a wide veriaty of companies that contributed to the kitts, including many 3rd party companies. AMD, IBM, Nintendo and Green Hills Software are probably the main ones tho. But I wouldn't think AMD and IBM would keep full time support teams arround after the final hardware was in place. Some interesting info on the kitts "Wii U dev kit specs The Wii U dev kit specs first and foremost support everything the regular retail Wii U console supports, and has the same hardware specs — the Wii U CPU and Wii U GPUare the same, as are the other features. However, dev kits usually have more storage and more memory to aid developers in compiling and creating games. The kit includes:
Wii U dev kit softwareThe software included with the Wii U dev kit ranges from Nintendo-made APIs and tools, to third party software that Nintendo has licensed from other companies. Among those, Nintendo has an deal with Autodesk to offer the GameWare tools to developers free of charge. Another partner is Green Hills Software, which will provide advanced code and APIs to Wii U developers. Again, this will come free of charge. There are also numerous third party software suites that support the Wii U, including physics by Havok. Nintendo also includes tools and online code for companies who wish to add online multiplayer components to their Wii U games." http://wiiudaily.com/wii-u-dev-kit/
"About MULTI The MULTI development environment supports more target processors, operating systems, and third-party tools than any other IDE—making it ideal for enterprise-wide deployment. Green Hills Software's MULTI integrated development environment includes the industry's most powerful and proven tools for developing embedded software with maximum reliability, maximum performance, and minimum code size. With the MULTI IDE's sophisticated capabilities, you can develop, debug, and optimize code more quickly, significantly reducing both development cost and time."
http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html
"One developer working on a key AAA franchise port told us anonymously that the Nintendo toolchain is "fighting us every step of the way", suggesting that plenty of work still needs to be done in getting development workflow up to scratch. Will the tools improve in time? Will publishers have the time and the financial incentive to stick with it?" http://www.eurogamer.net/articles/df-hardware-nintendo-wii-u-review
|
very interesting read, thanks a lot!








