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Xxain said:
I see where going but its deeper than just a console game on a handheld. There is Metal Gear on Consoles and Metal Gear on handhelds. Though the are series, each offers a different xxperience. Console Metal Gear is the tried and true formula everybody knows. In regards to Handheld MG they took a different approach. They alot of Monster Hunter, alittle bit of Pokemon and infused it MG to create something not found in the console versions. Peace Walker is completely different design than any console MG. Final Fantasy also does this With the crystal chronicle series. Its about creating a different xxperience to consoles which SONY and Vita have not done.

Outside of a new adventure for drake, what xxactly is different design wise? How about AC? blop? What are they doing to createva xxperience different than consoles?

What you just described is EXACTLY how many of the Vita Console Spinoff titles play. I really don't want to go through how they are different again as I already have several times in this very thread. I would just say read the last few pages to see. UGA,AC,Wipeout, Super Stardust Delta, etc all embody this design philosophy. Even more so some of the new IP exclusives like Gravity Rush, Unit 13, Escape Plan,etc.



      

      

      

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