jlrx said:
Companies can't just do that, and here is an example why, the game, SWTOR huge launch, millions of users, caused such a back log that there were queues to login, users complained about the lack of capacity, so BioWare ramped up servers by a great deal, so much so that under population was the problem. This caused more pain for the game, caused a mass consolidation of servers as too much capacity left people too spread out as the initial rush died. In that sense the initial Wii U rush will taper off eventually, so IF the number of users is the cause of the slow down, and I would expect as much, this is a matter of time, if it's something else, also a matter of time till it is resolved. |
well, this is a different problem: the problem nintendo had was to deliver data. an mmorpg just doesn't have to deliver data but also do a lot of communication, user-management, exchange meta-data with clients and so on. there is a big software running on the server. delivering a data-file to thousands of users is really a different story. and btw, nintendo intentionally chose akamai as cdn so they don't have to care for the delivery anmore - they pay akamai a certain amount of money, give them the files to distribute and the rest is done by akamai's magic.