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jlrx said:
walsufnir said:
cusman said:

It's a Network load / volume issue. I think 1 million Wii U's are going online this week so its' to be expected. Day 1 was noticeably slow. Things were very smooth 2nd day... and it will only get better.


but nintendo should've taken care before as it was clear to them that this load will occur. and btw: has situation changed on psn? is it faster now or still slow? last i heard was a while ago.

Companies can't just do that, and here is an example why, the game, SWTOR huge launch, millions of users, caused such a back log that there were queues to login, users complained about the lack of capacity, so BioWare ramped up servers by a great deal, so much so that under population was the problem. This caused more pain for the game, caused a mass consolidation of servers as too much capacity left people too spread out as the initial rush died. In that sense the initial Wii U rush will taper off eventually, so IF the number of users is the cause of the slow down, and I would expect as much, this is a matter of time, if it's something else, also a matter of time till it is resolved.


well, this is a different problem: the problem nintendo had was to deliver data. an mmorpg just doesn't have to deliver data but also do a lot of communication, user-management, exchange meta-data with clients and so on. there is a big software running on the server. delivering a data-file to thousands of users is really a different story. and btw, nintendo intentionally chose akamai as cdn so they don't have to care for the delivery anmore - they pay akamai a certain amount of money, give them the files to distribute and the rest is done by akamai's magic.