Nem said:
Its a fact and you cant deny that is the case with every passing gen, that the leap will be increasingly smaller because the noticeable different will be smaller, besides the fact that development costs would skyrocket otherwise and you would be charged 100 dollars/euros per game. Even in your post, notice how you compare to when graphics will be equal to the real world. That is not the issue, the issue is that the difference between gens is increasingly smaller cause we get closer to that threshhold. Actually, if you look at the FFversus13 trailer when Noctis is in the car and they go past the toll station, dont tell me that doesnt look real. Its amazing. I have often wondered if they were using real life footage for it, but then those black pillars come from underneath revealing the thing as CG. |
I isolated that point because it was wrong; the rest makes sense.
That is wrong though. With every passing gen the leap appears to be smaller because generations are getting longer and optimization is becoming key. The difference between a game made today and 5 years ago is arguably similar to a game made in 1980 and 1985. Development costs go up but so does the market. The reason games keep getting more expensive is inflation.
It does look real, today. When king kong first released people thought it looked super lifelike. A century later we look at stop motion special effects as a joke. Why, because our brains learn pretty quickly. In the movie Avatar everything looks super wonderful and realistic but more can be done. As soon as Avatar 2 is released our brains will subconsciously pinpoint what was wrong in the first.







