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ECM said:
superchunk said:

Only part that disturbs me is the OS space. If Nintendo knew it was 4GB+, they should NEVER of had an 8GB option. It should of been 16GB/32GB/64GB, more like phones. Especially considering that the colors are currently not offered in both sizes. Some people bought the basic just because they wanted White.

Now, they are effectively forced to pick up an USB HDD if they plan on being online/digital users in any form. If they only will have save data and no digital content, then its still fine of course. But that has to be a small userbase at this point. I will start off with just what it comes with (32GB), but I think I may be picking up a rather large HDD next year depending on how the digital games go.

I will need to keep my SD card for all my WW and VC content it seems. Hopefully WiiU VC comes soon and integrates all past purchases. If not, I'll be pretty pissed off.

I agree, but there's every chance they simply screwed up since hardware dev lead time is far out in front of software, and perhaps didn't know and/or decided to beef up the software end late in the dev cycle.

That said, 8GB is pretty ridiculous, and it should have been more like 32GB/64GB, but Nintendo hasn't been a huge success by actually spending, you know, money. (I'm even willing to go out on a limb and state we're lucky we're getting 8GB, probably because devs insisted for scratch drive purposes, even with gobs of RAM available.)


While 8GB is kind of low (and if my math is correct you can't even install the downloadable version of Nintendo Land at all), I also think that more than ~12GB isn't needed. Nintendo clearly assumes that most users will use their own external drives (I hope Sony and MS follow this decision, but I'd prefer them using USB3 with their nextgen consoles). Probably the flash inside the console will only be about as fast as a HDD through USB2 (I'm thinking of async NAND without an expensive SSD controller) , so installing games to the internal storage will not net a considerable performance gain. So it won't really matter on what kind of storage device the games are stored.

 

@ superchunk:

Nintendo didn't say anything about USB3, but I think IGN is right with there assumptions. USB2 allows up to 500mA and USB3 up to 900mA. So if you have a USB3-device demanding more than 500mA you will need 2 USB-connections, but standard USB2-devices should work with one.